
About Samantha
I'm a recent graduate of the University of Pennsylvania, where I studied cognitive science and developed an interest in designing and prototyping digital products.
My path into design wasn't linear. I began college exploring pre-health, but became more interested in how people think, behave, and interact with technology. That curiosity led me to UX and product design, where I could combine an understanding of human behavior with creative problem-solving.
Gaming first sparked my interest in user experience. I became curious about what keeps players engaged, what causes frustration, and why certain interactions feel more intuitive than others. Today, I bring that perspective to my work by focusing on user decision-making, friction points, and the small details that shape an experience.
I also use AI tools to quickly turn ideas into functional prototypes. Most recently, I explored computer vision for sports by developing a prototype that analyzes gymnastics movements from video, combining my technical interests with 19 years of experience as a gymnast.
I'm interested in UX, product design, and AI prototyping roles where I can deeply understand users, experiment with emerging technology, and bring useful ideas to life.
Outside of work, you'll probably find me playing League of Legends or Roblox, discovering new games, or listening to K-pop.




